I sat and watched a 13 year-old friend play MechAssault and Halo 3 a while ago, and it occurred to me that the ability to exercise power is very motivating in games. It is especially motivating for kids because they live controlled lives. People get in a tizzy about the exposure that kids have to violence in games, and I am not in complete disagreement with that idea, but violence is another mechanism for the assertion of power and it has appeal in that regard.
But let’s take a second and think about why that is motivating at all. I think it has a lot to do with averting feelings of helplessness, which the book “Learned Optimism” by Martin Seligman describes as a significant contributor towards depression. The feeling that what you do doesn’t matter (whether perceived or real), has been linked to depression in not just people but also in animals.
Games are excellent avenues for exerting power in a safe environment, and I think that not only describes their appeal to young people, but it may also speak to some therapeutic properties. Now, I don’t know what data is available to back this statement, but anecdotally, I have seen that some of the most hardcore gamers I’ve known have also occasionally shown depressive characteristics. So it would be reasonable to guess that playing games relieves the tension of helplessness and in turn relieves depression. I know that’s been true for me. Anyone have any data on that?
Anyway, I think it’s also interesting that over the course of my career, I’ve veered away from being as much of a player of games, but I’ve replaced it with the act of creating on the computer. This is just another avenue of exerting power, but it happens to be highly constructive. Now that I’m an adult, I don’t feel that great pull to spend time playing games even when I realize that they are well crafted.
So if you are a parent and you’re concerned that your child is playing too many games, you might want to ask yourself in what ways the child is able to exert power and control in their lives. If they are lacking in that area, maybe providing them with additional means to make decisions that affect their day may help satiate their desire to hit up the XBox. I would not be surprised if this link exists, but of course, I’m not a psychologist… just a guy who’s be around games for a long time and was one of those kids who was looking for a little control in a safe place - somewhere to experiment.


